Hunting for TreasureBeesArcade Stories
Most of the time, people need a bit of persuading to play a pervasive game; they want an explanation of how it works and what you're supposed to do. The scavenger hunt inhabits a strange and privileged position. People understand how it works; what you're supposed to do. It makes sense. But on the other hand, a lot of scavenger hunts are — at least from a design perspective — not very interesting. "Hunting for Treasure" was an attempt to take a basic scavenger hunt form and see what happened with the input of six different artists, led by Yara El-Sherbini.
The hunt took place in the Discovery Museum, Newcastle. My part consisted primarily of writing clues, and secondarily of sitting around saying "but how does that function as a game?" until everyone else was thoroughly sick of me; but in the end we combined clue-solving, trail-following, live puzzles, acting, food and music in a neatly-designed game that led to four different spots on a map — leaving a few teams running around to disparate corners of the museum until one of them realised that the four spots could be joined in an X to mark the spot...